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GirlGeek of the Week
February 2000
Vangie
Beal
After graduating High School in 1994, I started
working on my Computer Systems Networking degree, but ended up leaving
school to work as a Digital Imaging Tech for a small start-up company
called Gateway File Systems. Most of my work experience is in imaging,
digital storage solutions, file conversion and backfile conversion.
I've always had an interest in working with computers.
As far back as Junior High school, I knew I
wanted to be working in front of a computer when I was done with
school, although at that time I didn't know what I wanted to be
doing. After 3 years at Gateway File Systems, I taught myself how
to do HTML, and, in 1997, I started doing contract Website design
from home as a second job. I ended up with my first decent computer
system at home. From there I picked up my old love of games again.
Well over 3 years ago I started doing the female
Quake clan thing, and a year after that I launched GameGirlz.com.
Having a passion for both computer games and writing, I've recently
been working in the journalism field; writing about women, the Internet
and computer gaming.
I enjoy this line of work, as I have a passion
for computer gaming, and it allows me to be an "at home mom"
to raise my child and have a career at the same time. I do foresee
this as being the type of job I will stay with for the next few
years, but who knows.
When did you first
discover your love and/or obsession with computers and technology?
A while ago when I owned my first XT and discovered
that I could put the system together without asking my boyfriend
to do it for me, discovered BBS's, and the joy of playing a fun
little game called "Jill of the Jungle." I've just enjoyed
using computers for most of my teenage and adult life. Working at
Gateway File Systems and being able to use DEC Alpha systems, learning
how to use UNIX, and working on very rare high-end digital imaging
equipment was just amazing. I think it was around that time that
I discovered the Internet, Website design and 3-D computer games.
How do you earn a living?
I play computer games. I'm a News Editor for
AGN, a computer gaming resource. I also co-host Lilith
& Eve which is a weekly Internet TV show on computer gaming
from a girlz' perspective.
This is all work I do from home. Along with working
at the All Games Network, I also do freelance writing for other
game sites and publications and maintain my own gaming resource,
GameGirlz. If I can spare any extra time for work outside of game
journalism, I also do Website design on a contract basis.
Do you consider yourself a Geek?
Power Users unite! I've always refused to refer
to myself as a geek, I'm not sure why. I guess it's just the visual
representation I have of a geek that I don't like (you remember
those brainy kids from 6th grade that we all called geeks?). I actually
do say I'm a power user simply because I do all my work online,
and most of my playtime is computer-related. In the run of a day,
I spend about twice as much time on the computer as I do off. Hmm…
I date geeks, I hang out with geeks and do the things geeks do.
What is your favorite Website?
Wow. I usually visit 30 or 40 sites a day. Of
course, I could say GameGirlz was my favorite just to plug the site,
but right now my favorite site is my friend's travel/journal site.
Being someone who doesn't believe that backpacking through Europe
is possible with a young child, I'm living out my dream of seeing
far away places through Jason
Vaux Takes Europe. Of course, Parentsoup
is also a daily stop.
What do you do when you are not working?
In the last couple months, I've spent 12-13 hours
a day working (all online or on the computer). When I'm not working,
I take the time to shut my computer down and spend as much time
as possible with my adorable 3-year-old son. I enjoy walking, writing,
playing at the park with my son or hanging out at a nearby coffee
shop chatting with friends. When he is asleep, my free time is spent
working on my various personal sites, the GameGirlz website or playing
games online with friends.
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